If you aren’t sold yet, continue reading on for the full review. The story starts off with you controlling a summoned and revived spirit, or an Aragami. You’ve been called upon to rescue a lady from her captors named Yamiko, who is the one responsible for your resurrection. She can essentially project herself so she’s by your side and teaches you the mechanics of the game, adds exposition to the story, delivers commentary about the world around you, and basically acts as a non-corporeal companion. In order to free her you have to travel the Japanese inspired world and collect artifacts that will unlock her prison. In addition, some enemies will provide even more backstory as your skulking about. They’ll be stories about a great battle, victories and defeats, and other details that gradually build up the lore. The plot itself is clear and concise but it didn’t reveal everything about the world. It left you to think about things in just the right places. Although it must be noted I saw a certain plot point coming from a literal mile away. Seriously, it must have been the first three chapters that I realized it. Speaking of which, Aragami has thirteen chapters and my first time through took about twelve hours. My second playthrough took about three because I knew exactly where to go, where the enemies were, I ignored collectibles, and I had all the power-ups in the game. The ending was satisfying as well to the point where I played the game again completely different, hoping that it would affect the end result. Not even the dialogue boxes were changed. You’ll understand what I mean when you get there. Still, one sentence in one dialogue box doesn’t change how well Aragami plays out. The core gameplay is stealth and minimalistic action done right. It felt very similar to Metal Gear Solid and Deus Ex. The goal in each level is to infiltrate a medium or large, open world area with the objective of retrieving objects or destroying barriers.
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